The Annotated Forge Manual
Detailed Table of Contents
A complete table of contents for my annotated Forge manual, which I plan to split across several pages. The pages themselves contain significantly abridged tables of contents, since it’s possible to Ctrl+F or ⌘+F a webpage to find anything on it; however, since it’s impossible to Ctrl+F or ⌘+F the entire manual at once, I’ve listed every single section heading here.
For reference, the manual is currently broken up into the following pages:
- Introduction
- Key Definitions
- Menus
- Tools
- Basic Map Parameters
- Tutorial One
Table of Contents
- The Annotated Forge Manual: Detailed Table of Contents
- Introduction
- Table of Contents (you’re looking at it)
- The Annotated Forge Manual
- Bungie’s Introduction
- Key Definitions
- Level
- Network Level
- Map
- Merge (Merging)
- Polygon
- Line
- Vertex (pl. vertices)
- Platform
- Draw Mode
- Visual Mode
- Menu Descriptions
- File Menu
- New Level
- Open
- Close
- Save Scenario
- Save Scenario as...
- Merge Levels...
- Export Level...
- Export OBJ...
- Quit
- Edit Menu
- Undo
- Preferences...
- Levels Menu
- View Menu
- Draw Mode
- Visual Mode
- Elevation
- Textures
- Lights
- Sounds
- Special Menu
- Zoom In/Zoom Out
- Map Manager
- Grid Size
- Display Grid
- Constrain to Grid
- Custom Grid
- Show Monsters, etc.
- Visual Mode Crosshairs
- View Height Window
- Goto...
- Set Level Parameters
- Set Item Parameters
- Set Monster Parameters
- Recenter Level
- Pave Level
- Nuke Textures
- Nuke Objects Only
- Nuke & Pave Level
- Plugins
- Auto Shade Level
- Enumerate Tags
- The Tools
- Arrow (A)
- Line (L)
- Fill Tool (F)
- Polygon (P)
- Hand Tool (D)
- Zoom Tool (Z)
- Text Tool (T)
- Object Tool (O)
- Setting Up Basic Map Parameters
- Options
- Environment
- Landscape
- Game Type
- Environment Type
- Vacuum
- Rebellion
- Low Gravity
- Magnetic
- Mission Type
- Extermination
- Exploration
- Retrieval
- Repair
- Rescue
- The Annotated Forge Manual: Tutorial One
- Tutorial One: A Simple Two-Polygon Room
- World Units Explained
- Let’s Make a Level!
(To be continued…)