Where Are Monsters in Marathon…Maps

The Marathon trilogy only includes a few monster collections per level: Marathon 2: Durandal never exceeds three (except in the Windows 95 release, where one level contains four), while Marathon (1994) and Marathon Infinity only exceed four per level once apiece. There was a very practical reason for this: computers of the day had only a limited amount of RAM, and limiting the number of collections used meant the game required less memory to run. This had the added side effect of making each level feel unique. A sortable list of every monster collection used in all three games follows. Some general notes:

Table of Contents

  1. Intro
  2. Table of Contents (you’re looking at it)
  3. Marathon (1994)
  4. Marathon 2: Durandal (1995)
  5. Marathon Infinity (1996)
  6. …why put this together?
  7. Acknowledgements
  8. Endnotes

Marathon (1994)

# Level Name Class 1 Class 2 Class 3 Class 4 Class 5
1 Arrival Fighter Compiler
2 Bigger Guns Nearby Fighter Compiler
3 Never Burn Money Fighter Compiler Wasp
4 Defend THIS! MADD Fighter Compiler
5 Couch Fishing Fighter Compiler Trooper
6 The Rose Bob MADD Fighter Hulk
7 Smells Like Napalm, Tastes Like Chicken! Fighter Compiler Wasp
8 Cool Fusion Fighter Compiler Trooper
9 G4 Sunbathing MADD Compiler Hunter Trooper
10 Blaspheme Quarantine Fighter Compiler Hulk
11 Bob-B-Q Bob Fighter Hunter
12 Shake Before Using… Fighter Compiler Looker Trooper
13 Fire! Fire! Fire! Fire! Fire! Compiler Looker Trooper Wasp
14 Colony Ship for Sale, Cheap Fighter Looker Wasp
15 Habe quiddam Bob Fighter Looker Wasp
16 Neither High Nor Low Hunter Looker Wasp
17 Pfhor Your Eyes Only… Fighter Enforcer Hunter
18 No Artificial Colors⁽¹⁾ Bob Fighter Trooper Wasp
19 Unpfhorgiven Bob Fighter Hunter Looker Wasp
20 Two Times Two Equals… Fighter Enforcer Trooper
21 Beware of Low-Flying Defense Drones… MADD Enforcer Trooper
22 Eupfhoria Enforcer Hunter Wasp
23 Pfhoraphobia Fighter Enforcer Compiler Cyborg
24 Ain’t Got Time Pfhor This… Compiler Trooper Wasp
25 Welcome to the Revolution… Compiler Hunter Trooper
26 Try Again Enforcer Hunter Juggernaut
27 Ingue ferroque Compiler Fighter Trooper

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Marathon 2: Durandal (1995)

# Level Name Class 1 Class 2 Class 3
1 Waterloo Waterpark⁽²⁾ Fighter Bob Drone
2 The Slings & Arrows of Outrageous Fortune Fighter Drone F’lickta
3 Charon Doesn’t Make Change Flappyboi Fighter F’lickta
4 What About Bob? Fighter Bob Cyborg
5 Come and Take Your Medicine Compiler Drone Trooper
6 We’re Everywhere Compiler Bob Hunter
7 Ex Cathedra Drone Trooper F’lickta
8 Nuke and Pave Drone Cyborg Trooper
9 Curiouser and Curiouser… Cyborg Trooper F’lickta
10 Eat It, Vid Boi! Compiler Fighter Cyborg
11 The Hard Stuff Rules… Flappyboi Cyborg F’lickta
12 Bob’s Big Date Hunter Trooper F’lickta
13 Six Thousand Feet Under Flappyboi Cyborg F’lickta
14 If I Had a Rocket Launcher, I’d Make Somebody Pay Bob Hunter Trooper
15 Sorry Don’t Make It So Fighter Cyborg Enforcer
16 For Carnage, Apply Within Compiler Enforcer
17 Begging for Mercy Makes Me Angry! Enforcer Hunter Trooper
18 The Big House Fighter Bob Enforcer
19 This Side Toward Enemy Compiler Trooper F’lickta
20 God Will Sort the Dead… Bob Hunter Trooper
21 My Own Private Thermopylae Bob Cyborg Trooper
22 Kill Your Television Flappyboi Cyborg F’lickta
23 Where the Twist Flops Compiler Bob Hunter
24 Beware of Abandoned Rental Trucks Cyborg Enforcer F’lickta
25 Requiem for a Cyborg Compiler Fighter Trooper
26 Fatum iustum stultorum Bob Trooper Defender
27 Feel the Noise Cyborg Hunter Defender
28 All Roads Lead to Sol… Fighter Hunter Juggernaut

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Marathon Infinity (1996)

# Level Name Class 1 Class 2 Class 3 Class 4 Class 5
1 Ne cede malis Compiler Fighter
2 Rise Robot Rise Fighter Enforcer Hunter
3 Poor Yorick Drone Hunter Trooper F’lickta
4 Confound Delivery Bob Hunter Juggernaut F’lickta
5 Electric Sheep One Flappyboi Enforcer
6 Where Are Monsters in Dreams Defender
7 Acme Station Compiler Fighter Cyborg
8 Post Naval Trauma Fighter Enforcer Hunter Juggernaut
9 Where Some Rarely Go Compiler Fighter F’lickta
10 Thing What Kicks… Fighter Drone Juggernaut
11 Electric Sheep Two Flappyboi Enforcer
12 Whatever You Please Compiler Enforcer
13 Naw Man He’s Close Compiler VacBob Trooper
14 Foe Hammer Compiler VacBob Cyborg Hunter
15 Hang Brain Compiler Bob Hunter Trooper
16 Electric Sheep Three Flappyboi Enforcer
17 Eat the Path Flappyboi Compiler Enforcer
18 By Committee Fighter Bob Drone Cyborg
19 One Thousand Thousand Slimy Things Compiler Bob Fighter Trooper Hunter
20 A Converted Church in Venice, Italy Flappyboi Bob VacBob
21 Son of Grendel Fighter Drone Trooper
22 Strange Aeons F’lickta
23 Bagged Again Fighter Trooper Defender
24 You Think You’re Big Time?
You’re Gonna Die Big Time! (Campaign)
Fighter Hunter Trooper Juggernaut
25 Aye Mak Sicur Hunter Defender Juggernaut
26 Robot World Arena Fighter
27 Two for the Price of One
28 Aie Mak Sicur Hunter Defender Juggernaut
29 Carroll Street Station Hunter Defender Juggernaut
30 You’re Wormfood, Dude Hunter Trooper Defender Juggernaut
31 Try Again⁽³⁾ Cyborg Enforcer Hunter Juggernaut
32 If I Had a Rocket Launcher,
I’d Make Somebody Pay
Hunter Trooper VacBob
33 You Think You’re Big Time?
You’re Gonna Die Big Time! (Secret)
Fighter Hunter Trooper Juggernaut

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…why put this together?

Two primary reasons:

  1. I think the techniques developers used to conserve memory in the ’80s and ’90s deserve much more attention than they’ve received. Frankly, modern developers could learn a lot from the efficiency of ’80s and early ’90s games. This is just a small microcosm of that tendency.
  2. I’ve long held that most third-party scenarios place monsters too indiscriminately. If every level uses every monster type, then the combat throughout the game becomes effectively interchangeable. Restricting monsters to a few types per level results in each level’s combat feeling far more unique. Seeing everything laid out like this may help drive home how restricted the monster placement in the original trilogy was.

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Acknowledgements

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Endnotes

# Note
1 This level has spawn positions for a Juggernaut and a Compiler, but the level’s “Monster Parameters” specify starting values of 0 and never provide means for them to spawn. This would still force the game to load the Juggernaut and Compiler collections, but I’m only noting these in an endnote because I suspect it to have been an oversight.
2 The Windows 95 version of this level features a fourth enemy class: Compiler, found in the “Arrival” secret. All other official versions feature only three.
3 This level’s “Monster Parameters” tell the game to spawn nine Bobs and twenty Possessed Drones at the start of the level, but they have no spawn points, so they will never appear. This would still force the game to load the Bob and Drone collections, but I’m only noting these in an endnote because I suspect it to have been an oversight.

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